#pragma once #include "Game/LiveActor/LiveActor.hpp" class PicketSwitch : public LiveActor { public: PicketSwitch(const char*); virtual ~PicketSwitch(); virtual void init(const JMapInfoIter&); virtual bool receiveMsgPlayerAttack(u32 msg, HitSensor* pSender, HitSensor* pReceiver); void exeWait(); void exeFirstDrop(); void exeLastDrop(); };