#pragma once #include "Game/LiveActor/LiveActor.hpp" class RailBlock : public LiveActor { public: RailBlock(const char*); virtual ~RailBlock(){}; virtual void init(const JMapInfoIter&); virtual void calcViewAndEntry(); virtual void calcAndSetBaseMtx(); void startMove(); void stopMove(); inline void exeWait(); void exeMove(); void exeTerminate(); /* 0x8C */ s32 mRailSpeed; /* 0x90 */ s32 mMoveTime; /* 0x94 */ bool mIsConnectedToRail; /* 0x95 */ bool mIsBig; };