#pragma once #include "Game/LiveActor/LiveActor.hpp" #include class RevolvingWay : public LiveActor { public: RevolvingWay(const char*); virtual ~RevolvingWay(); virtual void init(const JMapInfoIter&); virtual void control(); virtual void calcAndSetBaseMtx(); void exeWait(); void addAccelMoment(); /* 0x0x8C */ TQuat4f mRotateQuat; /* 0x0x9C */ TVec3f mFriction; /* 0x0xA8 */ f32 mRadius; };