#pragma once #include "Game/LiveActor/LiveActor.hpp" #include "Game/MapObj/MapPartsFloatingForce.hpp" class SimpleFloaterObj : public LiveActor { public: SimpleFloaterObj(const char*); virtual ~SimpleFloaterObj(); virtual void init(const JMapInfoIter&); void exeWait(); inline bool isVelocityClose() { return _90->_50.length() < 0.3f; } const char* _8C; MapPartsFloatingForce* _90; TVec3f _94; };