#pragma once #include "Game/MapObj/MapObjActor.hpp" class FlashingCtrl; class SimpleTimerObj : public MapObjActor { public: SimpleTimerObj(const char*); virtual void init(const JMapInfoIter&); virtual void appear(); virtual void kill(); virtual void control(); void exeTimer(); /* 0xC4 */ FlashingCtrl* mFlashingCtrl; /* 0xC8 */ s32 mTimeLimit; /* 0xCC */ s32 mTimeLeft; };