#pragma once #include "Game/LiveActor/LiveActor.hpp" class SnowplowSwitch : public LiveActor { public: /// @brief Creates a new `SnowplowSwitch`. /// @param pName A pointer to the null-terminated name of the object. SnowplowSwitch(const char* pName); virtual ~SnowplowSwitch(); virtual void init(const JMapInfoIter&); virtual bool receiveOtherMsg(u32, HitSensor*, HitSensor*); /* 0x8C */ bool mIsDiscovered; };