#pragma once #include "Game/LiveActor/LiveActor.hpp" class SpiderMapBlock : public LiveActor { public: SpiderMapBlock(const char*); virtual ~SpiderMapBlock(); virtual void init(const JMapInfoIter&); virtual void kill(); virtual bool receiveMsgPlayerAttack(u32, HitSensor*, HitSensor*); virtual bool receiveMsgEnemyAttack(u32, HitSensor*, HitSensor*); /* 0x8C */ f32 mPosZ; };