#pragma once #include class LiveActor; class SpiderThreadPart; class SpiderThreadHangInfo { public: SpiderThreadHangInfo(); void startBind(LiveActor*, const TVec3f*, SpiderThreadPart*, s32, const TVec3f&, s32); void endBind(); void startHang(); void endHang(bool); void updateHang(); void copyInfo(const SpiderThreadHangInfo*); /* 0x00 */ LiveActor* mBindedActor; /* 0x04 */ const TVec3f* mPosition; /* 0x08 */ SpiderThreadPart* mThreadPart; /* 0x0C */ s32 mHangIndex; /* 0x10 */ bool mIsHanging; /* 0x14 */ s32 _14; };