#pragma once #include "Game/LiveActor/LiveActor.hpp" class SpringJetWater : public LiveActor { public: SpringJetWater(const char*); virtual void init(const JMapInfoIter&); virtual void appear(); virtual void startClipped(); virtual void endClipped(); virtual void attackSensor(HitSensor*, HitSensor*); void exeWait(); void exeJet(); void exeEnd(); /* 0x8C */ const char* mObjName; /* 0x90 */ TVec3f mUp; };