#pragma once #include "Game/LiveActor/LiveActor.hpp" class WaveFloatingForce { public: WaveFloatingForce(const LiveActor*, s32, f32, bool); void update(); f32 getCurrentValue() const; void updateNormal(); void updateOnPlayer(); /* 0x00 */ const LiveActor* mActor; /* 0x04 */ s32 mStepCount; /* 0x08 */ f32 mAmplitude; /* 0x0C */ f32 mStep; /* 0x10 */ bool _10; };