#pragma once #include "Game/NPC/NPCActor.hpp" class ButlerExplain : public NPCActor { public: /// @brief Creates a new `ButlerExplain`. /// @param pName A pointer to the null-terminated name of the object. ButlerExplain(const char* pName); virtual void init(const JMapInfoIter& rIter); virtual void control(); void startDemo(); void exeDemo(); };