#pragma once #include "Game/NPC/NPCActor.hpp" class FollowCollisionArea; class SignBoard : public NPCActor { public: /// @brief Creates a new `SignBoard`. /// @param pName A pointer to the null-terminated name of the object. SignBoard(const char* pName); virtual void init(const JMapInfoIter&); virtual void control(); virtual void attackSensor(HitSensor*, HitSensor*); void exeWait(); /* 0x15C */ u32 _15C; };