#pragma once #include "Game/NameObj/NameObj.hpp" class HashSortTable; class GroupChecker : public NameObj { public: GroupChecker(const char*, u32); virtual ~GroupChecker(); virtual void initAfterPlacement(); void add(const NameObj*); /* 0x0C */ HashSortTable* mHashTable; }; class GroupCheckManager : public NameObj { public: GroupCheckManager(const char*); virtual ~GroupCheckManager(); void add(const NameObj*, s32); bool isExist(const NameObj*, s32); /* 0x0C */ GroupChecker* mGroups[2]; /* 0x14 */ u32 _14; };