#pragma once #include "Game/Player/MarioState.hpp" class MarioActor; class MarioDamage : public MarioState { public: MarioDamage(MarioActor*); virtual bool start(); virtual bool close(); virtual bool update(); virtual bool notice(); void setVec(const TVec3f&); void setVecSize(f32, f32); void stopHead(const TVec3f&); inline void setStrings(const char* pChar1, const char* pChar2) { _28 = pChar1; _2C = pChar2; } /* 0x11 */ u8 _11; /* 0x12 */ bool _12; /* 0x14 */ u16 _14; /* 0x16 */ u16 _16; /* 0x18 */ u16 _18; /* 0x1C */ TVec3f _1C; /* 0x28 */ const char* _28; /* 0x2C */ const char* _2C; };