#pragma once #include "Game/Player/MarioState.hpp" class MarioActor; class MarioFireRun : public MarioState { public: MarioFireRun(MarioActor*); virtual bool start(); virtual bool close(); virtual bool update(); virtual bool notice(); bool move(); /* 0x12 */ u16 _12; /* 0x14 */ u16 _14; /* 0x18 */ f32 _18; };