#pragma once #include "Game/Player/MarioState.hpp" class MarioActor; class MarioFpView : public MarioState { public: MarioFpView(MarioActor*); virtual bool start(); virtual bool update(); virtual bool close(); virtual f32 getBlurOffset() const; void forceClose(); /* 0x12 */ u16 mDelay; /* 0x14 */ bool mIsActive; /* 0x18 */ f32 mBlurOffset; };