#pragma once #include "Game/Player/PlayerEvent.hpp" class EventGameOver : public EventSequence { public: EventGameOver(); void init(u16 eventFrame, u16 sequenceFrame); void sound(u16 eventFrame, u16 sequenceFrame); void updateAfter(); void reqLayout(u16 eventFrame, u16 sequenceFrame); void finish(u16 eventFrame, u16 sequenceFrame); /* 0x24 */ s32 _24; /* 0x28 */ f32 _28; };