#pragma once #include "Game/RhythmLib/AudMeHandles.hpp" #include #include class AudMeObject : public AudMeHandles, public JKRDisposer { public: AudMeObject(TVec3f*, u8, JKRHeap*); virtual ~AudMeObject(); virtual void dispose(); AudMeHandle* startMe(u32); AudMeHandle* getLowestPrioHandle(u32); /* 0x24 */ TVec3f* mPos; /* 0x28 */ bool mIsAllocated; };