#pragma once #include "Game/Ride/SphereController.hpp" class SpherePadController : public SphereController { public: SpherePadController(); virtual f32 calcMoveVector(TVec3f*, const TVec3f&); virtual f32 calcJumpPower() const; virtual void update(const TVec3f&); virtual void clacXY(f32*, f32*); f32 calcDirSphereMove(TVec3f*, const TVec3f&, u32); };