#pragma once #include "Game/System/NerveExecutor.hpp" class GameScene; class PauseButtonCheckerInGame; class GameScenePauseControl : public NerveExecutor { public: GameScenePauseControl(GameScene*); virtual ~GameScenePauseControl(); void registerNervePauseMenu(const Nerve*); void requestPauseMenuOff(); void exeNormal(); bool tryStartPauseMenu(); GameScene* mScene; // 0x08 PauseButtonCheckerInGame* mPauseChecker; // 0x0C bool mPauseMenuOff; // 0x10 const Nerve* mPauseMenuNerve; // 0x14 };