#pragma once #include "Game/System/NerveExecutor.hpp" #include class ScenarioTitle; class GameSceneScenarioOpeningCameraState : public NerveExecutor { public: GameSceneScenarioOpeningCameraState(); void update(); bool isDone() const; void start(); void end(); void exeWait(); void exePlay(); bool trySkipTrigger() const; TPos3f mBaseMtx; // 0x08 ScenarioTitle* mScenarioTitle; // 0x38 };