#pragma once #include "Game/Scene/SceneNameObjListExecutor.hpp" #include "Game/Scene/SceneObjHolder.hpp" #include "Game/System/NerveExecutor.hpp" class Scene : public NerveExecutor { public: Scene(const char*); virtual ~Scene(); virtual void init(); virtual void start(); virtual void update(); virtual void draw() const; virtual void calcAnim(); void initNameObjListExecutor(); void initSceneObjHolder(); SceneNameObjListExecutor* mListExecutor; // 0x8 u32 _C; SceneObjHolder* mSceneObjHolder; // 0x10 };