#pragma once #include "Game/NameObj/NameObj.hpp" class StageDataHolder; class StageFileLoader; class SceneDataInitializer : public NameObj { public: SceneDataInitializer(); virtual ~SceneDataInitializer(); void startStageFileLoad(); void startStageFileLoadAfterScenarioSelected(); void waitDoneStageFileLoad(); void startActorFileLoadCommon(); void startActorFileLoadScenario(); void startActorPlacement(); void initAfterScenarioSelected(); StageFileLoader* mFileLoader; // 0xC StageDataHolder* mDataHolder; // 0x10 };