#pragma once #include "Game/Screen/ImageEffectBase.hpp" class JUTTexture; class BloomEffectSimple : public ImageEffectBase { public: /// @brief Creates a new `BloomEffectSimple`. BloomEffectSimple(); /// @brief Draws the `BloomEffectSimple` to the screen. virtual void draw() const; /* 0x14 */ JUTTexture* _14; /* 0x18 */ JUTTexture* _18; /* 0x1C */ JUTTexture* _1C; /* 0x20 */ JUTTexture* _20; /* 0x24 */ JUTTexture* _24; /* 0x28 */ JUTTexture* _28; /* 0x2C */ JUTTexture* _2C; /* 0x30 */ s32 mMaskFilter; /* 0x34 */ u8 mThreshold; /* 0x38 */ f32 mIntensity; };