#pragma once #include "Game/Screen/LayoutActor.hpp" class LiveActor; class SimpleLayout; class FullnessMeter : public LayoutActor { public: FullnessMeter(LiveActor*, s32, s32); virtual void init(const JMapInfoIter&); virtual void control(); void setNumber(s32); void requestAppear(); void requestDisappear(); void pauseOff(); void exeAppear(); void exeWait(); void exeEnd(); /* 0x20 */ s32 _20; /* 0x24 */ s32 _24; /* 0x28 */ LiveActor* mHost; /* 0x2C */ SimpleLayout* mTargetCounter; };