#pragma once #include "Game/Screen/LayoutActor.hpp" class IconAButton : public LayoutActor { public: IconAButton(bool, bool); virtual void init(const JMapInfoIter&); virtual void control(); void setFollowActorPane(LayoutActor*, const char*); bool isOpen(); bool isWait(); void open(); void openWithTalk(); void openWithRead(); void openWithNext(); void openWithTerm(); void openWithDecide(); void openWithTurn(); void openWithoutMessage(); void term(); void exeOpen(); void exeWait(); void exeTerm(); void updateFollowPos(); /* 0x20 */ TVec2f mFollowPos; /* 0x28 */ LayoutActor* mFollowActor; /* 0x2C */ char mFollowPaneName[24]; };