#pragma once #include "Game/Screen/LayoutActor.hpp" class IconAButton; class InformationMessage : public LayoutActor { public: InformationMessage(); virtual void init(const JMapInfoIter& rIter); virtual void appear(); void appearWithButtonLayout(); void disappear(); void setMessage(const char* pMessageId); void setMessage(const wchar_t* pMessage); void setReplaceString(const wchar_t* pString, s32 param2); void exeAppear(); void exeWait(); void exeDisappear(); void setCenter(bool isCenter) { mIsCenter = isCenter; } private: /* 0x20 */ IconAButton* mAButtonIcon; /* 0x24 */ bool mIsCenter; };