#pragma once #include "Game/NameObj/NameObj.hpp" class MeterLayout; class SuddenDeathMeter; class MarioMeter : public NameObj { public: MarioMeter(const char*); virtual ~MarioMeter(); virtual void init(const JMapInfoIter& rIter); void initLifeCount(s32); void setLifeCount(s32); void powerUp(); void requestForceAppearHPMeter(); void requestPlayerMoving(); void requestPlayerStopped(); void activate(); void deactivate(); /* 0x0C */ MeterLayout* mHitPointMeter; /* 0x10 */ SuddenDeathMeter* mSuddenDeathMeter; /* 0x14 */ bool mUseSuddenDeath; };