#pragma once #include "Game/NameObj/NameObj.hpp" class SubMeterLayout; class MarioSubMeter : public NameObj { public: MarioSubMeter(const char* pName); virtual ~MarioSubMeter(); virtual void init(const JMapInfoIter& rIter); void setBeeLifeRatio(f32); void setWaterLifeRatio(f32); void activeSubMeterBee(); void activeSubMeterWater(); void frameOutSubMeter(); void activate(); void deactivate(); /* 0x0C */ SubMeterLayout* mFlyMeter; /* 0x10 */ SubMeterLayout* mAirMeter; /* 0x14 */ SubMeterLayout* mActiveMeter; };