#pragma once #include "Game/Screen/WipeLayoutBase.hpp" class WipeKoopa : public WipeLayoutBase { public: WipeKoopa(); virtual void init(const JMapInfoIter&); virtual void wipe(s32); virtual void forceClose(); virtual void forceOpen(); virtual bool isOpen() const; virtual bool isClose() const; virtual bool isWipeIn() const; virtual bool isWipeOut() const; virtual s32 getWipeType() const { return 2; } void exeWait(); void exeWipeOut(); void exeClose(); private: /* 0x20 */ s32 mFrame; };