#pragma once #include "Game/System/AlreadyDoneFlagInGalaxy.hpp" #include "Game/System/ArchiveHolder.hpp" #include "Game/System/AudSystemWrapper.hpp" #include "Game/System/BinaryDataChunkHolder.hpp" #include "Game/System/BinaryDataContentAccessor.hpp" #include "Game/System/ConfigDataHolder.hpp" #include "Game/System/ConfigDataMii.hpp" #include "Game/System/ConfigDataMisc.hpp" #include "Game/System/DrawBufferExecuter.hpp" #include "Game/System/DrawBufferGroup.hpp" #include "Game/System/DrawBufferHolder.hpp" #include "Game/System/DrawSyncManager.hpp" #include "Game/System/ErrorArchive.hpp" #include "Game/System/FileHolder.hpp" #include "Game/System/FileLoader.hpp" #include "Game/System/FileLoaderThread.hpp" #include "Game/System/FileRipper.hpp" #include "Game/System/FindingLuigiEventScheduler.hpp" #include "Game/System/FunctionAsyncExecutor.hpp" #include "Game/System/GalaxyCometScheduler.hpp" #include "Game/System/GalaxyCometState.hpp" #include "Game/System/GalaxyMapController.hpp" #include "Game/System/GalaxyMoveArgument.hpp" #include "Game/System/GalaxyStatusAccessor.hpp" #include "Game/System/GameDataConst.hpp" #include "Game/System/GameDataFunction.hpp" #include "Game/System/GameDataHolder.hpp" #include "Game/System/GameDataPlayerStatus.hpp" #include "Game/System/GameDataTemporaryInGalaxy.hpp" #include "Game/System/GameEventFlag.hpp" #include "Game/System/GameEventFlagChecker.hpp" #include "Game/System/GameEventFlagStorage.hpp" #include "Game/System/GameEventFlagTable.hpp" #include "Game/System/GameSequenceDirector.hpp" #include "Game/System/GameSequenceFunction.hpp" #include "Game/System/GameSequenceProgress.hpp" #include "Game/System/GameSystem.hpp" #include "Game/System/GameSystemDimmingWatcher.hpp" #include "Game/System/GameSystemErrorWatcher.hpp" #include "Game/System/GameSystemException.hpp" #include "Game/System/GameSystemFontHolder.hpp" #include "Game/System/GameSystemFrameControl.hpp" #include "Game/System/GameSystemFunction.hpp" #include "Game/System/GameSystemObjHolder.hpp" #include "Game/System/GameSystemResetAndPowerProcess.hpp" #include "Game/System/GameSystemSceneController.hpp" #include "Game/System/GameSystemStationedArchiveLoader.hpp" #include "Game/System/HeapMemoryWatcher.hpp" #include "Game/System/HomeButtonMenuWrapper.hpp" #include "Game/System/HomeButtonStateNotifier.hpp" #include "Game/System/Language.hpp" #include "Game/System/LayoutHolder.hpp" #include "Game/System/LuigiLeftSupplier.hpp" #include "Game/System/MainLoopFramework.hpp" #include "Game/System/MessageHolder.hpp" #include "Game/System/NANDErrorSequence.hpp" #include "Game/System/NANDManager.hpp" #include "Game/System/NANDManagerThread.hpp" #include "Game/System/NerveExecutor.hpp" #include "Game/System/OSThreadWrapper.hpp" #include "Game/System/PauseButtonCheckerInGame.hpp" #include "Game/System/ResourceHolder.hpp" #include "Game/System/ResourceHolderManager.hpp" #include "Game/System/ResourceInfo.hpp" #include "Game/System/SaveDataBannerCreator.hpp" #include "Game/System/SaveDataHandleSequence.hpp" #include "Game/System/SaveDataHandler.hpp" #include "Game/System/ScenarioDataParser.hpp" #include "Game/System/ScenarioProgressTestRun.hpp" #include "Game/System/StageResultSequenceChecker.hpp" #include "Game/System/StarPointerOnOffController.hpp" #include "Game/System/StationedArchiveLoader.hpp" #include "Game/System/StationedFileInfo.hpp" #include "Game/System/StorySequenceExecutor.hpp" #include "Game/System/SysConfigFile.hpp" #include "Game/System/UserFile.hpp" #include "Game/System/WPad.hpp" #include "Game/System/WPadAcceleration.hpp" #include "Game/System/WPadButton.hpp" #include "Game/System/WPadHVSwing.hpp" #include "Game/System/WPadHolder.hpp" #include "Game/System/WPadInfoChecker.hpp" #include "Game/System/WPadLeaveWatcher.hpp" #include "Game/System/WPadPointer.hpp" #include "Game/System/WPadRumble.hpp" #include "Game/System/WPadRumbleData.hpp" #include "Game/System/WPadStick.hpp"