#pragma once #include "Game/System/BinaryDataChunkHolder.hpp" class ConfigDataMii : public BinaryDataChunkBase { public: ConfigDataMii(); virtual u32 makeHeaderHashCode() const; virtual u32 getSignature() const; virtual s32 serialize(u8*, u32) const; virtual s32 deserialize(const u8*, u32); virtual void initializeData(); void setMiiOrIconId(const void*, const u32*); bool getIconId(u32*) const; bool getMiiId(void*) const; private: /* 0x04 */ u8 mFlag; /* 0x05 */ u8 mIconId; /* 0x08 */ void* mMiiId; };