#pragma once #include "Game/Util/JMapIdInfo.hpp" #include class GalaxyMoveArgument { public: GalaxyMoveArgument(u32, const char*, s32, const JMapIdInfo*); bool isEqualStage(char const*) const; bool isEqualStageScenario(char const*, int) const; /* 0x0 */ u32 mMoveType; /* 0x4 */ const char* mStageName; /* 0x8 */ s32 mScenarioNo; s32 _C; /* 0x10 */ JMapIdInfo mIDInfo; };