#pragma once #include "Game/Util/JMapInfo.hpp" #include extern const JMapData GalaxyIDBCSV; namespace GameDataConst { s32 getPowerStarNumToOpenGalaxy(const char*); bool isPowerStarGreen(const char*, s32); bool isPowerStarRed(const char*, s32); bool isPowerStarLuigiHas(const char*, s32); bool isGrandStar(const char*, s32); bool isGalaxyLuigiArrested(const char*, s32); bool isQuestionGalaxy(const char*); bool isGalaxyAppearGreenDriver(const char*); u32 getIncludedGrandGalaxyId(const char*); bool isPowerStarSpecial(const char*, s32, const char*); }; // namespace GameDataConst