#pragma once #include "Game/System/WPad.hpp" #include class WPadPointer { public: WPadPointer(const WPad*); void reset(); void setSensorBarLevel(f32); void update(); void getPointingPos(TVec2f*) const; void getHorizonVec(TVec2f*) const; void getPastPointingPos(TVec2f*, s32) const; s32 getEnablePastCount() const; void getPointingPosBasedOnScreen(TVec2f*) const; /* 0x00 */ const WPad* mPad; /* 0x04 */ TVec2f* mPointingPosArray; /* 0x08 */ TVec2f* mHorizonArray; /* 0x0C */ s32 mMaxPastCount; /* 0x10 */ u32 _10; /* 0x14 */ f32 mPosPlayRadius; /* 0x18 */ f32 mPosSensitivity; /* 0x1C */ f32 mHoriPlayRadius; /* 0x20 */ f32 mHoriSensitivity; /* 0x24 */ f32 mDistPlayRadius; /* 0x28 */ f32 mDistSensitivity; /* 0x2C */ s32 mLostSensorTime; /* 0x30 */ f32 mDistDisplay; /* 0x34 */ s8 mDpdValidFg; /* 0x38 */ s32 mValidInScreenTime; /* 0x3C */ s32 mInValidOutScreenTime; /* 0x40 */ s32 mEnablePastCount; /* 0x44 */ bool mIsPointInScreen; /* 0x45 */ bool mIsPointerMoved; };