#pragma once #include "Game/Util/ActorCameraUtil.hpp" #include "Game/Util/ActorMovementUtil.hpp" #include "Game/Util/ActorSensorUtil.hpp" #include "Game/Util/ActorShadowLocalUtil.hpp" #include "Game/Util/ActorShadowUtil.hpp" #include "Game/Util/ActorStateUtil.hpp" #include "Game/Util/ActorSwitchUtil.hpp" #include "Game/Util/AreaObjUtil.hpp" #include "Game/Util/Array.hpp" #include "Game/Util/BaseMatrixFollowTargetHolder.hpp" #include "Game/Util/BitArray.hpp" #include "Game/Util/BothDirList.hpp" #include "Game/Util/CameraUtil.hpp" #include "Game/Util/Color.hpp" #include "Game/Util/DemoUtil.hpp" #include "Game/Util/DirectDraw.hpp" #include "Game/Util/DirectDrawUtil.hpp" #include "Game/Util/DrawUtil.hpp" #include "Game/Util/EffectUtil.hpp" #include "Game/Util/EventUtil.hpp" #include "Game/Util/FileUtil.hpp" #include "Game/Util/FixedPosition.hpp" #include "Game/Util/FootPrint.hpp" #include "Game/Util/Functor.hpp" #include "Game/Util/GamePadUtil.hpp" #include "Game/Util/GeometryBindUtil.hpp" #include "Game/Util/GravityUtil.hpp" #include "Game/Util/HashUtil.hpp" #include "Game/Util/IKJoint.hpp" #include "Game/Util/JMapIdInfo.hpp" #include "Game/Util/JMapInfo.hpp" #include "Game/Util/JMapLinkInfo.hpp" #include "Game/Util/JMapUtil.hpp" #include "Game/Util/JointController.hpp" #include "Game/Util/JointUtil.hpp" #include "Game/Util/LayoutUtil.hpp" #include "Game/Util/LightUtil.hpp" #include "Game/Util/LiveActorUtil.hpp" #include "Game/Util/MapPartsUtil.hpp" #include "Game/Util/MapUtil.hpp" #include "Game/Util/MathUtil.hpp" #include "Game/Util/MemoryUtil.hpp" #include "Game/Util/MessageUtil.hpp" #include "Game/Util/ModelUtil.hpp" #include "Game/Util/MtxUtil.hpp" #include "Game/Util/MultiEventCamera.hpp" #include "Game/Util/MutexHolder.hpp" #include "Game/Util/NPCUtil.hpp" #include "Game/Util/NerveUtil.hpp" #include "Game/Util/ObjUtil.hpp" #include "Game/Util/ParabolicPath.hpp" #include "Game/Util/PlayerUtil.hpp" #include "Game/Util/PostureHolder.hpp" #include "Game/Util/RailUtil.hpp" #include "Game/Util/RumbleCalculator.hpp" #include "Game/Util/SceneUtil.hpp" #include "Game/Util/SchedulerUtil.hpp" #include "Game/Util/ScreenUtil.hpp" #include "Game/Util/SequenceUtil.hpp" #include "Game/Util/SingletonHolder.hpp" #include "Game/Util/SoundUtil.hpp" #include "Game/Util/SpringValue.hpp" #include "Game/Util/StarPointerUtil.hpp" #include "Game/Util/StringUtil.hpp" #include "Game/Util/SwitchEventFunctorListener.hpp" #include "Game/Util/SystemUtil.hpp" #include "Game/Util/TalkUtil.hpp" #include "Game/Util/TriangleFilter.hpp" #include "Game/Util/TriggerChecker.hpp" #include "Game/Util/ValueControl.hpp" #include "Game/Util/VectorUtil.hpp"