#pragma once #include #include class ActorCameraInfo; class CameraTargetArg; class JMapInfoIter; class LiveActor; namespace MR { void initAnimCamera(const LiveActor*, const ActorCameraInfo*, const char*); ActorCameraInfo* createActorCameraInfo(const JMapInfoIter&); bool createActorCameraInfoIfExist(const JMapInfoIter&, ActorCameraInfo**); bool initActorCamera(const LiveActor*, const JMapInfoIter&, ActorCameraInfo**); bool initMultiActorCamera(const LiveActor*, const JMapInfoIter&, ActorCameraInfo**, const char*); bool initMultiActorCameraNoInit(const LiveActor*, ActorCameraInfo*, const char*); void initActorCameraProgrammable(const LiveActor*); bool startActorCameraNoTarget(const LiveActor*, const ActorCameraInfo*, s32); bool startActorCameraTargetPlayer(const LiveActor*, const ActorCameraInfo*, s32); bool startActorCameraTargetSelf(const LiveActor*, const ActorCameraInfo*, s32); bool startActorCameraTargetOther(const LiveActor*, const ActorCameraInfo*, const CameraTargetArg&, s32); bool startMultiActorCameraNoTarget(const LiveActor*, const ActorCameraInfo*, const char*, s32); bool startMultiActorCameraTargetPlayer(const LiveActor*, const ActorCameraInfo*, const char*, s32); bool startMultiActorCameraTargetSelf(const LiveActor*, const ActorCameraInfo*, const char*, s32); bool startMultiActorCameraTargetOther(const LiveActor*, const ActorCameraInfo*, const char*, const CameraTargetArg&, s32); void startAnimCameraTargetPlayer(const LiveActor*, const ActorCameraInfo*, const char*, s32, f32); void startAnimCameraTargetSelf(const LiveActor*, const ActorCameraInfo*, const char*, s32, f32); void startAnimCameraTargetOther(const LiveActor*, const ActorCameraInfo*, const char*, const CameraTargetArg&, s32, f32); void startActorCameraProgrammable(const LiveActor*, s32); bool endActorCamera(const LiveActor*, const ActorCameraInfo*, bool, s32); bool endMultiActorCamera(const LiveActor*, const ActorCameraInfo*, const char*, bool, s32); bool endActorCameraAtLanding(const LiveActor*, const ActorCameraInfo*, s32); bool endMultiActorCameraAtLanding(const LiveActor*, const ActorCameraInfo*, const char*, s32); void endActorCameraProgrammable(const LiveActor*, s32, bool); bool isActiveActorCamera(const LiveActor*, const ActorCameraInfo*); bool isActiveMultiActorCamera(const LiveActor*, const ActorCameraInfo*, const char*); void setProgrammableCameraParam(const LiveActor*, const TVec3f&, const TVec3f&, const TVec3f&); void setProgrammableCameraParamFovy(const LiveActor*, f32); void initAnimCamera(const LiveActor*, const ActorCameraInfo*, const char*, const char*); void endAnimCamera(const LiveActor*, const ActorCameraInfo*, const char*, s32, bool); s32 getAnimCameraFrame(const LiveActor*, const ActorCameraInfo*, const char*); bool isAnimCameraEnd(const LiveActor*, const ActorCameraInfo*, const char*); s32 getActorCameraFrames(const LiveActor*, const ActorCameraInfo*); s32 getMultiActorCameraFrames(const LiveActor*, const ActorCameraInfo*, const char*); bool isExistActorCamera(const ActorCameraInfo*); void startRumbleWithShakeCameraWeak(const LiveActor*, const char*, const char*, f32, f32); void startRumbleWithShakeCameraNormalWeak(const LiveActor*, const char*, const char*, f32, f32); void startRumbleWithShakeCameraStrong(const LiveActor*, const char*, const char*, f32, f32); }; // namespace MR