#pragma once #include "Game/Util/Color.hpp" #include class DrawBuffer; class LiveActor; namespace MR { void loadLight(s32); void loadLightPlayer(); void initActorLightInfoLightType(LiveActor*, s32); void initActorLightInfoDrawBuffer(LiveActor*, DrawBuffer*); void requestPointLight(const LiveActor*, TVec3f, Color8, f32, s32); }; // namespace MR