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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
43 lines
1.0 KiB
C++
43 lines
1.0 KiB
C++
#pragma once
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#include <JSystem/J3DGraphAnimator/J3DAnimation.hpp>
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class J3DAnmBase;
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class J3DModelData;
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class ResTable;
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class ResourceHolder;
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class AnmPlayerBase {
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public:
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AnmPlayerBase(const ResTable*);
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virtual void changeAnimation(J3DAnmBase*);
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virtual void stopAnimation();
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void update();
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void reflectFrame();
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void start(const char*);
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void stop();
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bool isPlaying(const char*) const;
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bool isStop() const NO_INLINE {
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return mAnmRes == nullptr || static_cast< s32 >(mFrameCtrl.checkState(1)) == 1 || mFrameCtrl.getRate() == 0.0f;
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}
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/* 0x4 */ J3DAnmBase* mAnmRes;
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/* 0x8 */ const ResTable* mResTable;
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/* 0xC */ J3DFrameCtrl mFrameCtrl;
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};
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class MaterialAnmPlayerBase : public AnmPlayerBase {
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public:
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MaterialAnmPlayerBase(const ResTable*, J3DModelData*);
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virtual void attach(J3DAnmBase*, J3DModelData*) = 0;
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virtual void detach(J3DAnmBase*, J3DModelData*) = 0;
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void beginDiff();
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void endDiff();
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/* 0x20 */ J3DModelData* mModelData;
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};
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