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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
43 lines
1.0 KiB
C++
43 lines
1.0 KiB
C++
#pragma once
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#include "Game/Util/Array.hpp"
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#include <revolution/types.h>
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class ResourceHolder;
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class XanimePlayer;
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class BckCtrlData {
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public:
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BckCtrlData() : mName(""), mPlayFrame(-1), mStartFrame(-1), mEndFrame(-1), mRepeatFrame(-1), mInterpole(-1), mLoopMode(-1) {
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}
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/* 0x00 */ const char* mName;
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/* 0x04 */ s16 mPlayFrame;
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/* 0x06 */ s16 mStartFrame;
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/* 0x08 */ s16 mEndFrame;
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/* 0x0A */ s16 mRepeatFrame;
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/* 0x0C */ s16 mInterpole;
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/* 0x0E */ u8 mLoopMode;
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/* 0x0F */ u8 _F;
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/* 0x10 */ u8 _10;
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/* 0x11 */ u8 _11;
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};
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class BckCtrlFunction {
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public:
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static void reflectBckCtrlData(const BckCtrlData&, XanimePlayer*);
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};
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class BckCtrl {
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public:
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BckCtrl(ResourceHolder*, const char*);
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BckCtrlData* find(const char*) const;
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void add(const BckCtrlData&);
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void overWrite(const BckCtrlData&);
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void changeBckSetting(const char*, XanimePlayer*) const;
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/* 0x00 */ BckCtrlData mDefaultCtrlData;
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/* 0x14 */ MR::Vector< MR::AssignableArray< BckCtrlData > > mControlData;
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};
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