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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
38 lines
1.4 KiB
C++
38 lines
1.4 KiB
C++
#pragma once
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#include <revolution/types.h>
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class J3DAnmColorKey;
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class J3DAnmTexPattern;
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class J3DAnmTextureSRTKey;
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class J3DAnmTevRegKey;
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class J3DMaterialAnm;
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class J3DModelData;
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class ResourceHolder;
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class MaterialAnmBuffer {
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public:
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MaterialAnmBuffer(const ResourceHolder*, J3DModelData*, bool);
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u32 getDiffFlag(s32) const;
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u16 getAllocMaterialAnmNum(J3DModelData*, bool) const;
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void searchUpdateMaterialID(const ResourceHolder*, J3DModelData*);
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void setDiffFlag(const ResourceHolder*);
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u16 getDifferedMaterialNum(const J3DModelData*) const;
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void attachMaterialAnmBuffer(J3DModelData*, bool);
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/* 0x00 */ J3DMaterialAnm* _0;
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/* 0x04 */ u32* _4;
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};
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namespace MR {
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void onDiffFlagBpk(u32* pFlags, const J3DAnmColorKey* pAnm, const char* pName);
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void offDiffFlagBpk(u32* pFlags, const J3DAnmColorKey* pAnm, const char* pName);
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void onDiffFlagBtp(u32* pFlags, const J3DAnmTexPattern* pAnm, const char* pName);
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void offDiffFlagBtp(u32* pFlags, const J3DAnmTexPattern* pAnm, const char* pName);
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void onDiffFlagBtk(u32* pFlags, const J3DAnmTextureSRTKey* pAnm, const char* pName);
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void offDiffFlagBtk(u32* pFlags, const J3DAnmTextureSRTKey* pAnm, const char* pName);
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void onDiffFlagBrk(u32* pFlags, const J3DAnmTevRegKey* pAnm, const char* pName);
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void offDiffFlagBrk(u32* pFlags, const J3DAnmTevRegKey* pAnm, const char* pName);
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} // namespace MR
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