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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
90 lines
1.8 KiB
C++
90 lines
1.8 KiB
C++
#pragma once
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#include "Game/NameObj/NameObj.hpp"
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#include "Game/Util/Array.hpp"
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#include <JSystem/JGeometry/TMatrix.hpp>
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class AreaForm;
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class StageSwitchCtrl;
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class AreaObj : public NameObj {
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public:
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AreaObj(int, const char*);
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virtual void init(const JMapInfoIter&);
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virtual bool isInVolume(const TVec3f&) const;
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virtual const char* getManagerName() const {
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return mName;
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}
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void onSwitchA();
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void offSwitchA();
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bool isOnSwitchA() const;
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bool isOnSwitchB() const;
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bool isValidSwitchA() const;
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bool isValidSwitchB() const;
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void setFollowMtx(const TPos3f*);
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TPos3f* getFollowMtx() const;
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void validate() {
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mIsValid = true;
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}
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void invalidate() {
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mIsValid = false;
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}
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bool isValid() const {
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return mIsValid && _15 && mIsAwake;
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}
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void awake() {
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mIsAwake = true;
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}
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void sleep() {
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mIsAwake = false;
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}
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template < typename T >
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T* getForm() const {
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return static_cast< T* >(mForm);
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}
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/* 0x0C */ AreaForm* mForm;
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/* 0x10 */ int mFormType;
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/* 0x14 */ bool mIsValid;
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/* 0x15 */ bool _15;
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/* 0x16 */ bool mIsAwake;
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/* 0x18 */ s32 mObjArg0;
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/* 0x1C */ s32 mObjArg1;
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/* 0x20 */ s32 mObjArg2;
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/* 0x24 */ s32 mObjArg3;
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/* 0x28 */ s32 mObjArg4;
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/* 0x2C */ s32 mObjArg5;
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/* 0x30 */ s32 mObjArg6;
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/* 0x34 */ s32 mObjArg7;
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/* 0x38 */ StageSwitchCtrl* mSwitchCtrl;
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};
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class AreaObjMgr : public NameObj {
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public:
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AreaObjMgr(s32, const char*);
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void entry(AreaObj*);
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AreaObj* find_in(const TVec3f&) const;
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AreaObj* getAreaObj(int index) {
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return mArray[index];
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}
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s32 getNumAreaObj() const {
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return mArray.size();
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}
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/* 0x0C */ MR::Vector< MR::AssignableArray< AreaObj* > > mArray;
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/* 0x18 */ s32 _18;
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};
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