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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
32 lines
1.0 KiB
C++
32 lines
1.0 KiB
C++
#pragma once
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#include "Game/AudioLib/AudSoundObject.hpp"
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#include <JSystem/JAudio2/JAUSoundAnimator.hpp>
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class JAISoundStarter;
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class JASSoundParams;
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class JAUSoundAnimationSound;
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class AudAnmSoundObject : public AudSoundObject, public JAUSoundAnimator {
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public:
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AudAnmSoundObject(TVec3f*, u8, JKRHeap*);
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void update(f32);
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void modifySoundParams(JASSoundParams*, const JAUSoundAnimationSound*, f32);
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bool playsSound(const JAUSoundAnimationSound*, const TVec3f&, f32);
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u32 getSoundID(const JAUSoundAnimationSound*, const TVec3f&, f32);
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JAISoundHandle* getFreeHandle(const JAUSoundAnimationSound*);
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void skip(f32);
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void setStartPos(f32);
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bool hasAnim() const {
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return mSoundAnimation != nullptr;
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}
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void updateAnimSound(f32, const TVec3f&, JAISoundStarter*);
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void startAnimSound(const TVec3f&, f32, JAISoundStarter*);
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bool releaseHandleIfNecessary(JAISoundHandle*, u32);
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JAISoundHandles* getAnimatorHandles() {
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return JAUSoundAnimator::mHandles;
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}
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};
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