Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

32 lines
1.0 KiB
C++

#pragma once
#include "Game/AudioLib/AudSoundObject.hpp"
#include <JSystem/JAudio2/JAUSoundAnimator.hpp>
class JAISoundStarter;
class JASSoundParams;
class JAUSoundAnimationSound;
class AudAnmSoundObject : public AudSoundObject, public JAUSoundAnimator {
public:
AudAnmSoundObject(TVec3f*, u8, JKRHeap*);
void update(f32);
void modifySoundParams(JASSoundParams*, const JAUSoundAnimationSound*, f32);
bool playsSound(const JAUSoundAnimationSound*, const TVec3f&, f32);
u32 getSoundID(const JAUSoundAnimationSound*, const TVec3f&, f32);
JAISoundHandle* getFreeHandle(const JAUSoundAnimationSound*);
void skip(f32);
void setStartPos(f32);
bool hasAnim() const {
return mSoundAnimation != nullptr;
}
void updateAnimSound(f32, const TVec3f&, JAISoundStarter*);
void startAnimSound(const TVec3f&, f32, JAISoundStarter*);
bool releaseHandleIfNecessary(JAISoundHandle*, u32);
JAISoundHandles* getAnimatorHandles() {
return JAUSoundAnimator::mHandles;
}
};