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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
43 lines
1.0 KiB
C++
43 lines
1.0 KiB
C++
#pragma once
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#include "Game/AudioLib/AudBgmKeeper.hpp"
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#include "Game/AudioLib/AudBgmVolumeController.hpp"
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class JAISoundHandle;
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class AudBgmMgr {
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public:
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enum BgmType {
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BgmType_Stage = 0,
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BgmType_Sub = 1,
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};
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/// @brief Creates a new `AudBgmMgr`.
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AudBgmMgr();
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~AudBgmMgr() {};
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void movement();
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JAISoundHandle* start(s32, u32, bool);
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void setNextBGM(s32, u32);
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void clearNextBGM(s32);
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JAISoundHandle* startLastBGM(s32);
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void clearLastBGM(s32);
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void pause();
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void unpause();
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void volDownLevel(bool);
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void volDownStageBgmWhenSubBgmPlaying();
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void startNextBgmWhenStopping(s32);
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void releaseStoppingBgm(s32);
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bool sendToRhythmSystem(s32);
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void setBgmToRhythmDominant(s32);
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void stopRhythmProcess(s32);
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/* 0x000 */ AudBgm* mBgm[2];
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/* 0x008 */ u32 mNextBGM[2];
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/* 0x010 */ u32 mCurrentBGM[2];
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/* 0x018 */ u32 mLastBGM[2];
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/* 0x020 */ AudBgmKeeper mKeeper;
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/* 0x7DC */ AudBgmVolumeController mVolumeController[2];
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/* 0x8FC */ bool _8FC;
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};
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