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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
29 lines
603 B
C++
29 lines
603 B
C++
#pragma once
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#include <revolution/types.h>
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class AudFader {
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public:
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enum FadeState {
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FadeState_FadeOut = 0,
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FadeState_FadeIn = 1,
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FadeState_Mute = 2,
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FadeState_Unmute = 3,
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};
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AudFader();
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~AudFader() {};
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void set(f32 desiredVolume, s32 fadeTime);
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void update();
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f32 getVolume() {
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return mCurrentVolume;
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}
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/* 0x00 */ f32 mCurrentVolume;
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/* 0x04 */ f32 mFinalVolume;
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/* 0x08 */ f32 mStepVolume; ///< Volume intensity increase/decrease per AudFader::update() call until mCurrentVolume reaches mFinalVolume value
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};
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