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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
61 lines
1.6 KiB
C++
61 lines
1.6 KiB
C++
#pragma once
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#include <revolution/types.h>
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class JAUSectionHeap;
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struct AudSceneSoundInfo {
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/* 0x00 */ const char* mSceneName;
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/* 0x04 */ const char* mStageName;
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/* 0x08 */ s8 mStageId;
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/* 0x09 */ s8 mScenarioId;
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};
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class AudSceneMgr {
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public:
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enum PlayerMode {
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PlayerMode_Mario = 1,
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PlayerMode_Luigi = 2,
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};
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AudSceneMgr(JAUSectionHeap*);
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bool isLoadDoneSystemInit();
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void loadStaticResource();
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bool isLoadDoneStaticResource();
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void loadStageResource(const char*, const char*);
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void loadStageResource(const AudSceneSoundInfo*);
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bool isLoadDoneStageResource();
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void loadScenarioResource(const char*, const char*, s32);
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void loadScenarioResource(const AudSceneSoundInfo*, s32);
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bool isLoadDoneScenarioResource();
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void startScene();
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const AudSceneSoundInfo* findSceneSoundInfo(const char*, const char*);
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void eraseLastBgmWaveSet();
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void eraseLastSeWaveSet();
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void eraseLastSeScenarioWaveSet();
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void loadWaveSet(const s8*, s32);
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void setPlayerModeMario();
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void setPlayerModeLuigi();
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bool loadPlayerResource();
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bool isPlayerResourceLoaded();
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bool isPlayerModeMario() {
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return mPlayerMode == PlayerMode_Mario;
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}
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bool isPlayerModeLuigi() {
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return mPlayerMode == PlayerMode_Luigi;
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}
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/* 0x00 */ JAUSectionHeap* mSectionHeap;
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/* 0x04 */ u32 _4;
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/* 0x08 */ s32 mSeWaveSetId;
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/* 0x0C */ s32 mSeScenarioWaveSetId;
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/* 0x10 */ s32 mBgmWaveSetId;
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/* 0x14 */ s32 mPlayerMode;
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/* 0x18 */ s32 mPrevPlayerMode;
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/* 0x1C */ bool mIsNewPlayerMode;
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/* 0x1D */ bool _1D;
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};
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