Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

61 lines
1.6 KiB
C++

#pragma once
#include <revolution/types.h>
class JAUSectionHeap;
struct AudSceneSoundInfo {
/* 0x00 */ const char* mSceneName;
/* 0x04 */ const char* mStageName;
/* 0x08 */ s8 mStageId;
/* 0x09 */ s8 mScenarioId;
};
class AudSceneMgr {
public:
enum PlayerMode {
PlayerMode_Mario = 1,
PlayerMode_Luigi = 2,
};
AudSceneMgr(JAUSectionHeap*);
bool isLoadDoneSystemInit();
void loadStaticResource();
bool isLoadDoneStaticResource();
void loadStageResource(const char*, const char*);
void loadStageResource(const AudSceneSoundInfo*);
bool isLoadDoneStageResource();
void loadScenarioResource(const char*, const char*, s32);
void loadScenarioResource(const AudSceneSoundInfo*, s32);
bool isLoadDoneScenarioResource();
void startScene();
const AudSceneSoundInfo* findSceneSoundInfo(const char*, const char*);
void eraseLastBgmWaveSet();
void eraseLastSeWaveSet();
void eraseLastSeScenarioWaveSet();
void loadWaveSet(const s8*, s32);
void setPlayerModeMario();
void setPlayerModeLuigi();
bool loadPlayerResource();
bool isPlayerResourceLoaded();
bool isPlayerModeMario() {
return mPlayerMode == PlayerMode_Mario;
}
bool isPlayerModeLuigi() {
return mPlayerMode == PlayerMode_Luigi;
}
/* 0x00 */ JAUSectionHeap* mSectionHeap;
/* 0x04 */ u32 _4;
/* 0x08 */ s32 mSeWaveSetId;
/* 0x0C */ s32 mSeScenarioWaveSetId;
/* 0x10 */ s32 mBgmWaveSetId;
/* 0x14 */ s32 mPlayerMode;
/* 0x18 */ s32 mPrevPlayerMode;
/* 0x1C */ bool mIsNewPlayerMode;
/* 0x1D */ bool _1D;
};