Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

40 lines
1.1 KiB
C++

#pragma once
#include "Game/Util/SingletonHolder.hpp"
#include <JSystem/JAudio2/JAISound.hpp>
class JAUSoundNameTable;
class AudSoundNameData {
public:
AudSoundNameData();
/* 0x0 */ const char* mName;
/* 0x4 */ JAISoundID mID;
/* 0x8 */ u32 mHash;
};
class AudSoundNameConverter : public AudSingletonHolder< AudSoundNameConverter > {
public:
AudSoundNameConverter();
JAISoundID getSoundID(const char*) const;
JAISoundID getSoundID(const char*, u32) const;
void init() NO_INLINE;
void initDataTable(const JAUSoundNameTable*);
void addGroupInfo(const JAUSoundNameTable*, u8, u8);
void addSectionInfo(const JAUSoundNameTable*, u8);
u32 getSoundNameTableNumItem_inSection(const JAUSoundNameTable*, u8);
inline s32 getSeSoundCategory(const char*) const;
inline s32 getOtherSoundCategory(const char*) const;
/* 0x00 */ s32 mNumItems;
/* 0x04 */ s32 mNumNameDatas;
/* 0x08 */ u32* mGroupItemOffsets;
/* 0x0C */ s32 mNumItemsSection0;
/* 0x10 */ s32 mNumItemsSection1;
/* 0x14 */ s32 mNumItemsSection2;
/* 0x18 */ AudSoundNameData* mSoundNameData;
};