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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
#pragma once
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#include "Game/Util/SingletonHolder.hpp"
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#include <JSystem/JAudio2/JAISound.hpp>
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class JAUSoundNameTable;
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class AudSoundNameData {
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public:
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AudSoundNameData();
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/* 0x0 */ const char* mName;
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/* 0x4 */ JAISoundID mID;
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/* 0x8 */ u32 mHash;
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};
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class AudSoundNameConverter : public AudSingletonHolder< AudSoundNameConverter > {
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public:
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AudSoundNameConverter();
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JAISoundID getSoundID(const char*) const;
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JAISoundID getSoundID(const char*, u32) const;
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void init() NO_INLINE;
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void initDataTable(const JAUSoundNameTable*);
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void addGroupInfo(const JAUSoundNameTable*, u8, u8);
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void addSectionInfo(const JAUSoundNameTable*, u8);
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u32 getSoundNameTableNumItem_inSection(const JAUSoundNameTable*, u8);
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inline s32 getSeSoundCategory(const char*) const;
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inline s32 getOtherSoundCategory(const char*) const;
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/* 0x00 */ s32 mNumItems;
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/* 0x04 */ s32 mNumNameDatas;
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/* 0x08 */ u32* mGroupItemOffsets;
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/* 0x0C */ s32 mNumItemsSection0;
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/* 0x10 */ s32 mNumItemsSection1;
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/* 0x14 */ s32 mNumItemsSection2;
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/* 0x18 */ AudSoundNameData* mSoundNameData;
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};
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