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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
90 lines
2.6 KiB
C++
90 lines
2.6 KiB
C++
#pragma once
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#include "Game/AudioLib/AudSystem.hpp"
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#include "Game/AudioLib/AudWrap.hpp"
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#include <JSystem/JAudio2/JAUSoundObject.hpp>
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#include <JSystem/JKernel/JKRDisposer.hpp>
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class JAISoundID;
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class JAISoundHandle;
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enum SE_GROUP {
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SE_SYSTEM = 0x00,
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SE_PLAYER_VOICE = 0x01,
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SE_PLAYER_MOTION = 0x02,
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SE_BOSS_VOICE = 0x03,
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SE_BOSS_MOTION = 0x04,
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SE_OBJECT = 0x05,
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SE_ATMOSPHERE = 0x06,
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SE_DEMO = 0x07,
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SE_ENEMY_VOICE = 0x08,
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SE_ENEMY_MOTION = 0x09,
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SE_SUPPORTER_VOICE = 0x0A,
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SE_SUPPORTER_MOTION = 0x0B,
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SE_REMIX_SEQ = 0x0C,
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SE_HOME_BUTTON_MENU = 0x0D,
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};
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enum BGM_GROUP {
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MAIN_BGM = 0x00,
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MULTI_BGM = 0x01,
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};
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class AudSoundObjHashData {
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public:
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AudSoundObjHashData();
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void init();
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/* 0x00 */ const char* mName;
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/* 0x04 */ u32 mHash;
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/* 0x08 */ JAISoundID mID;
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};
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class AudSoundObject : public JAUSoundObject, JKRDisposer {
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public:
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AudSoundObject(TVec3f*, u8, JKRHeap*);
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virtual JAISoundHandle* startSound(JAISoundID);
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virtual JAISoundHandle* startLevelSound(JAISoundID);
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virtual ~AudSoundObject();
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void addToSoundObjHolder();
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void setTrans(TVec3f*);
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bool writePort(JAISoundHandle*, u32, u16);
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bool isLimitedSound(JAISoundID);
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JAISoundHandle* startLevelSound(const char*);
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JAISoundHandle* startSoundParam(JAISoundID, s32, s32);
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JAISoundHandle* startLevelSoundParam(JAISoundID, s32, s32);
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JAISoundHandle* startLevelSoundParam(const char*, s32, s32);
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bool modifyLimitedSound(JAISoundID);
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bool isPlayingID(JAISoundID) NO_INLINE;
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void releaseHandle(JAISoundID);
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void setMapCode(s32);
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void setMapCodeExtra(s32);
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s32 getMapCode() const;
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void clearMapCode();
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JAISoundID convertNameToLevelSEID(const char*);
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void limitVoiceOne(JAISoundID);
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void stopCategorySound(u32, u32);
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void setMapCodeToPort(JAISoundHandle*, JAISoundID);
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void setCutoffToPort(JAISoundHandle*, JAISoundID);
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JAISoundID convertSoundIdFromSeVersion(JAISoundID) const;
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void modifySe_Kawamura(JAISoundHandle*, s32);
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bool modifyLimitedSound_Kawamura(JAISoundID);
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void modifySe_Takezawa(JAISoundHandle*, s32, s32);
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bool modifyLimitedSound_Takezawa(JAISoundID);
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void modifySe_Gohara(JAISoundHandle*, s32, s32);
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bool isEnableStartSound(JAISoundID soundID) {
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return AudWrap::getSystem()->isEnableStartSound(soundID);
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}
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/* 0x30 */ u32 mSeVersion; // TODO: Kuribo and Metbo "_DARK"?
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/* 0x34 */ s32 mMapCode;
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/* 0x38 */ s32 mMapCodeExtra;
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/* 0x3C */ AudSoundObjHashData* mHashDatas;
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/* 0x40 */ s32 mNumHandles;
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/* 0x44 */ s32 mNumSounds;
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};
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