Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

40 lines
1.1 KiB
C++

#pragma once
#include <revolution/types.h>
class AudBgm;
class AudBgmMgr;
class AudMeObject;
class AudRemixMgr;
class AudRemixSequencer;
class AudRhythmMeSystem;
class AudSceneMgr;
class AudSoundInfo;
class AudSoundNameConverter;
class AudSoundObjHolder;
class AudSoundObject;
class AudSystem;
class JAISoundHandle;
namespace AudWrap {
AudSystem* getSystem();
AudSoundInfo* getSoundInfo();
AudSceneMgr* getSceneMgr();
AudBgmMgr* getBgmMgr();
AudBgm* getStageBgm();
AudBgm* getSubBgm();
JAISoundHandle* startStageBgm(u32, bool);
JAISoundHandle* startSubBgm(u32, bool);
void setNextIdStageBgm(u32);
JAISoundHandle* startLastStageBgm();
AudSoundObject* getSystemSeObject();
AudSoundObject* getAtmosphereSeObject();
AudSoundObjHolder* getSoundObjHolder();
AudRhythmMeSystem* getRhythmMeSystem();
AudMeObject* getSystemMeObject();
AudRemixMgr* getRemixMgr();
AudRemixSequencer* getRemixSequencer();
AudSoundObject* getRemixSeqObject();
AudSoundNameConverter* getSoundNameConverter();
}; // namespace AudWrap