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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
#pragma once
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#include <revolution/types.h>
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class AudBgm;
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class AudBgmMgr;
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class AudMeObject;
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class AudRemixMgr;
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class AudRemixSequencer;
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class AudRhythmMeSystem;
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class AudSceneMgr;
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class AudSoundInfo;
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class AudSoundNameConverter;
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class AudSoundObjHolder;
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class AudSoundObject;
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class AudSystem;
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class JAISoundHandle;
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namespace AudWrap {
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AudSystem* getSystem();
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AudSoundInfo* getSoundInfo();
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AudSceneMgr* getSceneMgr();
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AudBgmMgr* getBgmMgr();
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AudBgm* getStageBgm();
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AudBgm* getSubBgm();
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JAISoundHandle* startStageBgm(u32, bool);
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JAISoundHandle* startSubBgm(u32, bool);
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void setNextIdStageBgm(u32);
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JAISoundHandle* startLastStageBgm();
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AudSoundObject* getSystemSeObject();
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AudSoundObject* getAtmosphereSeObject();
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AudSoundObjHolder* getSoundObjHolder();
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AudRhythmMeSystem* getRhythmMeSystem();
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AudMeObject* getSystemMeObject();
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AudRemixMgr* getRemixMgr();
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AudRemixSequencer* getRemixSequencer();
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AudSoundObject* getRemixSeqObject();
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AudSoundNameConverter* getSoundNameConverter();
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}; // namespace AudWrap
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