mirror of
https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
synced 2026-10-18 23:01:13 +02:00
The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
27 lines
629 B
C++
27 lines
629 B
C++
#pragma once
|
|
|
|
#include "Game/Util/SingletonHolder.hpp"
|
|
#include <revolution/types.h>
|
|
|
|
class SpkTable;
|
|
|
|
struct CSSoundNameHashData {
|
|
/* 0x00 */ const char* mName;
|
|
/* 0x04 */ u32 mSoundID;
|
|
/* 0x08 */ s32 mHash;
|
|
};
|
|
|
|
class CSSoundNameConverter : public AudSingletonHolder< CSSoundNameConverter > {
|
|
public:
|
|
/// @brief Creates a new `CSSoundNameConverter`.
|
|
CSSoundNameConverter();
|
|
|
|
void init() NO_INLINE;
|
|
void initDataTable(const SpkTable*);
|
|
void makeDataTable(const SpkTable*);
|
|
u32 getSoundID(const char*) const;
|
|
|
|
/* 0x00 */ int mNumSounds;
|
|
/* 0x04 */ CSSoundNameHashData* mSoundHashes;
|
|
};
|